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Qunreal
vATU
Pandore
SNATS
Ghostcarrot
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Ghostcarrot
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PostSubject: Server feedback.   Server feedback. EmptyTue Dec 03, 2013 2:42 am

We are in need of some feedback on the server, maptime, settings, weapon dmg, amount of weapons, airstrikes, etc...
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SNATS
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SNATS


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PostSubject: Re: Server feedback.   Server feedback. EmptyWed Dec 04, 2013 1:40 am

Hmm haven't been playing enough yet, but I think nade dmg still too low?
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Pandore
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PostSubject: Re: Server feedback.   Server feedback. EmptyWed Dec 04, 2013 7:56 am

What snats said, nade dmg is too low, it should be increased a bit.
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vATU
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vATU


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PostSubject: Re: Server feedback.   Server feedback. EmptyWed Dec 04, 2013 8:29 am

Limit the amount of supportfires/airstrike, u can make them alota nd fast even tho u are lvl 1fops..
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Ghostcarrot
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PostSubject: Re: Server feedback.   Server feedback. EmptyWed Dec 04, 2013 8:54 am

vATU wrote:
Limit the amount of supportfires/airstrike, u can make them alota nd fast even tho u are lvl 1fops..
You can only call in airstrikes/arty every 15 seconds atm, can be increased if needed.
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vATU
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vATU


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PostSubject: Re: Server feedback.   Server feedback. EmptyWed Dec 04, 2013 9:33 am

Alright:)
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Qunreal
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PostSubject: Re: Server feedback.   Server feedback. EmptyThu Dec 05, 2013 9:19 am

SNATS wrote:
Hmm haven't been playing enough yet, but I think nade dmg still too low?
Haven't been playing at all but i quess you are right, because i like huge nade dmg.
So many ppl whine about nade spam but its not problem to me.
keep your eyes open Wink
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arneke
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PostSubject: Re: Server feedback.   Server feedback. EmptyThu Dec 05, 2013 9:31 am

Niklas* wrote:
SNATS wrote:
Hmm haven't been playing enough yet, but I think nade dmg still too low?
Haven't been playing at all but i quess you are right, because i like huge nade dmg.
So many ppl whine about nade spam but its not problem to me.
keep your eyes open Wink
-1 i don't like it and and for sure when they are overpowered
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SNATS
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PostSubject: Re: Server feedback.   Server feedback. EmptyFri Dec 06, 2013 10:22 pm

On battery bots have no waypoints
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SNATS
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PostSubject: Re: Server feedback.   Server feedback. EmptyMon Dec 09, 2013 7:41 am

- Reduce damage panzer imo
- Remove throwing knifes
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Jerre
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PostSubject: Re: Server feedback.   Server feedback. EmptyMon Dec 09, 2013 9:30 am

SNATS wrote:
- Reduce damage panzer imo
- Remove throwing knifes

Don't remove the knifes...
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Mathi
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PostSubject: Re: Server feedback.   Server feedback. EmptyMon Dec 09, 2013 9:49 am

SNATS wrote:
- Reduce damage panzer imo
- Remove throwing knifes

Nope, and nope imo
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Sjed
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PostSubject: Re: Server feedback.   Server feedback. EmptyMon Dec 09, 2013 9:47 pm

Panzer is fun. but if you want more players like in AxE, heavy weapons should be restricted. Reason why mortar was disabled on AxE was because it was mainly used so sk with it. Its fun to use, (i use it a lot for example, but if you want more crowded server i suggest only enabling mg42.

Poll could be an option to clear out what everybody wants. In IA for example: they enabled panzerfaust, but a lot of players from AxE didnt like that setting.

Voting option to ask question, with max 1 vote each map. (This will allows us to vote for a panzerwar etc.) but there are other ways for this.

Personally i like the syringe to heal other players on low health. Now it is disabled.

Grenade damage was too low at the start, but i think it is fixed now.

Map suggestions i will post in map voting thread.
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Pandore
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PostSubject: Re: Server feedback.   Server feedback. EmptyMon Dec 09, 2013 10:04 pm

Sjed wrote:
Personally i like the syringe to heal other players on low health. Now it is disabled.

Me too its izier for medic to heal and you dont have to spend 30sec to heal someone when he is low life.
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arneke
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PostSubject: Re: Server feedback.   Server feedback. EmptyTue Dec 10, 2013 4:23 am

lunaa wrote:
Sjed wrote:
Personally i like the syringe to heal other players on low health. Now it is disabled.

Me too its izier for medic to heal and you dont have to spend 30sec to heal someone when he is low life.

or just to rush and kill everyone Very Happy
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Pandore
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PostSubject: Re: Server feedback.   Server feedback. EmptyTue Dec 10, 2013 5:06 am

arneke wrote:
lunaa wrote:
Sjed wrote:
Personally i like the syringe to heal other players on low health. Now it is disabled.

Me too its izier for medic to heal and you dont have to spend 30sec to heal someone when he is low life.

or just to rush and kill everyone Very Happy

yes more time more kill Very Happy
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Ghostcarrot
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PostSubject: Re: Server feedback.   Server feedback. EmptyTue Dec 10, 2013 5:14 am

Sjed wrote:
Panzer is fun. but if you want more players like in AxE, heavy weapons should be restricted. Reason why mortar was disabled on AxE was because it was mainly used so sk with it. Its fun to use, (i use it a lot for example, but if you want more crowded server i suggest only enabling mg42.

Reason mortar was disabled in AxE was because it was poorly run by lazy ass admins who didn't bother looking into anti spawnkill scripts. Or because admins/members didn't monitor the server properly.

Sjed wrote:
Voting option to ask question, with max 1 vote each map. (This will allows us to vote for a panzerwar etc.) but there are other ways for this.

Currently you can vote for a poll in the server twice a map. But admins will always have to enable things you vote for (panzer/sniper war, crazyspeed/gravity, etc..)


Sjed wrote:
Personally i like the syringe to heal other players on low health. Now it is disabled.

Personally i like the syringe to heal other players on low health to, and i thought i added it but i guess i overlooked it because SOMEONE was rushing me *cough vigi cough*. Will be added and enabled at the next server restart (tonight most likely) thanks for pointing it out.

Sjed wrote:
Grenade damage was too low at the start, but i think it is fixed now.

Has been increased and reduced to the value it is now (275)


Lunaa wrote:
yes more time more kill

Expect a nerf for medics in the next server restart!
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